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18 September 2008 @ 11:48 pm
Unfortunately Gamer Addict has been put on temporary hiatus due to not having responsible editors.

The site will return in October with new editors and a new layout. Keep an eye out.

17 July 2008 @ 03:12 am
DarkZero: The latest issue of Famitu has revealed that Dead Rising, a game which Capcom first released in 2006 for 360 will be coming to Wii. The game is all about photojournalist, a shopping mall, zombies, survivors, and crazed psychopaths. This lead us to praise the game during the original 360 release.

17 July 2008 @ 03:07 am
PSLS have dug up some further details on the new PS3 bundle coming September. Its called the 80GB Core Pack and it will be an upgrade to the 40GB PS3 with double the hard drive, and a DualShock 3!

From Endsights: "Sony announced today at their E3 Press Conference that the 80GB PS3 will replace the 40GB PS3, but the price will stay the same at $399.99."

17 July 2008 @ 02:25 am
According to Jem Alexander of PS3Fanboy,

"We were given a pretty in-depth walkthrough of the current state of Home, including a couple of game spaces (images of those later), during which we asked the bloke as many questions as we could think of. Top of our list? Making sure that we would be able to meet up with our friends all across the planet in the various public spaces. Unfortunately, this is not the case. Home's public spaces are going to be region-specific.

If you want to meet up with your pals from abroad, then you'll be able to invite them into your apartment, but warping into the game space to bowl or play chess is not possible. This is allegedly to make sure that each region receives an "experience most suited to their tastes" as well as, no doubt, to keep advertisers happy. The last thing they want is Europeans seeing an advert directed at Americans."

17 July 2008 @ 02:20 am
Shigeru Miyamoto has unveiled some new information about Zelda II in an interview, and confirmed that the game will be coming to the Wii. We can probably expect a load of Wii - DS functionalities and maybe even a FPS-mode...

Tags: ,
Grim of Destructoid says,

"I'll come right out and say it: when the new Xbox 360 dashboard was unveiled during Microsoft's press conference yesterday, I wasn't really feeling the drastic change in design.

Yes, it's much prettier, more user-friendly, and contains some sweet new community features and Netflix integration, but it's so radically different from the current dashboard which I've grown to love over the years.

That (and the silly avatars) was my biggest concern about the upcoming update, until I saw the walkthrough video above.

Anyone who currently owns an Xbox 360 should be happy to know that the brand new Xbox guide looks almost exactly like today's dash, so you shouldn't have any navigation problems come this fall."

MTV Multiplayer writes:

In an interview shot for MTV News on Tuesday, Microsoft's head of Xbox business Don Mattrick, confirmed to me that Bungie is indeed working on a new "Halo" game of some sort for Microsoft.

I had been asking Mattrick about the lack of "Halo" news at E3. He said that Microsoft's Monday press conference was already loaded with content and so any announcements for that series weren't needed to get gamers excited.

I pushed him on the lack of presence for the series and asked him if we should be worried about the no-show of Ensemble Studio's real-time-strategy game "Halo Wars." Not only did Mattrick say not to worry and that announcements would be coming, he also said that Microsoft is working with Bungie on a "Halo" game.

I asked for clarification, wondering if Mattrick meant Bungie's project was "Halo Wars" or the long-announced Peter Jackson "Halo" project. Neither, Mattrick said. The Bungie game is something else.

And then, not surprisingly, the topic was changed...

Console Monster writes: "Day 3 of E3 and once again the Xbox Live Marketplace boasts new content, including two new Xbox Live Arcade titles. Here is the full list for Wednesday 16th July 2008:

Name: Coffeetime Crosswords
Price: 800 Microsoft Points
Availability: All Xbox LIVE regions

Name: Double D Dodgeball
Price: 800 Microsoft Points
Availability: All Xbox LIVE regions

Name: Madagascar: Escape 2 Africa E3 Theme
Price: Free
Availability: All Xbox LIVE regions..."

15 July 2008 @ 04:19 pm
(This review is for NCAA Football 09 for the Xbox 360 console. Gameplay may vary on other consoles.)

NCAA Football has been a franchise game produced by EA every year, and somehow, every year the game seems to make a small step backward in an attempt to make a small step forward. Before the release of NCAA Football 09 this year, many fans were already putting it in the same category as the past few releases that have prematurely put this version in its place. Sure, if you’re basing your assumptions off of last year’s NCAA Football 08, it’s understandable. But, after the release of NCAA Football 09 I would have to disagree with those assumptions. A lot of the reasons that caused me not to play my copy of NCAA Football 08 weekday to weekend simply don’t exist in this year’s version of NCAA Football.

I often found myself dulled by the graphics of NCAA Football 08, but they made a huge improvement over last year’s version. They changed the texture of the grass, made complete new player models, the football is even different. EA also opened it all up by adding in cheerleaders, which isn’t really a necessity, but it doesn’t help to witness a 5’8”-5’9” blonde launch into the air and hit a split while depending on her counter parts to catch her as she falls. The stadiums look much more improved and the sidelines are much more alive.

This year they decided to change the preseason menu, which was a plus. Instead of doing the first thing on the list, such as Preseason recruiting, you can skip down and do red shirted players if you want, or even do your own custom schedule. They also changed the recruiting system because they felt it was a little too comprehensive in last year’s NCAA Football 08, which some will definitely agree with that statement. This year, you’ll be glad to know, it’s a lot easier and I actually went through the process and recruited some players in about ten minutes. It will feel like NCAA Football 07’s recruiting system, but will have last year’s look to it. I was very impressed by it.

The game-play of NCAA Football 08 was a plus for me last year and it hasn’t changed this year. Only this year they’ve made the players a little more responsive, I wouldn’t say enough to wow anyone though. The catching engine is different. You can do bobble catches and catch tipped balls. The connection between the receiver and your control is a little more sturdier, meaning you feel more like you’re on the field than sitting in your gaming chair at home. The fluidity of the tackling system is a lot better as well, as you’ll notice sometimes when making a tackle you’ll almost break the ball carrier’s leg or your hand will snag on to his shoulder pad and will slam the ball carrier to the ground. Passing is a little bit easier this year and it’s more accurate this year, but you still have to be aware of linebacker spies and zone coverage. They also upped the zone coverage which is something that has been kind of weak the past few years, but many will agree that the man coverage took a loss on this year’s NCAA Football 09. You’ll often have a guy double teamed or even three of your guys will be right there, but somehow the receiver will still come down with the ball. The running engine is different but depending on how you usually set up your controls, it might take some time getting use to it.

There were only a few things I could really point out that I didn’t like about this year’s NCAA Football 09. Firstly, the user settings should be user settings, not half user settings and the rest CPU. That just doesn’t make sense, at all. You can change your controls, but half of the buttons that you might want to use won’t be available for you to use. For instance, I like to switch players by pressing the “A” button because it’s the easiest to access. Well in one of the categories, i.e. Defense Engaged, you can’t select the “A” button to switch between players because the “A” button is currently being used by something pre-programmed. So you’ll often find yourself trying to switch between players with the wrong button. But, if you want to be fare about it, that’s something a gamer can get use to, especially if the gamer has been playing this franchise game for the past few years. Secondly, after I kicked the ball off in my first game and played the first down, I got a pick-six, which seems to happen a lot. Also, another thing that kind of caught my eye was the simple fact that you can’t change your players weight. Usually after you start a dynasty you can go into Team Management and it will allow you to change the players name, jersey number, height, weight and so forth. Well this year they decided not to allow you to change your player’s height for some reason, which just kind of seemed weird to me. And also, on the display HUD during a game, it doesn’t tell you where the ball is. They also should’ve brought back the ESPN broadcast presentation. What’s the purpose of having the license to ESPN and not using it?

All in all, the presentation is well done. You’ve got Lee Corso and Kirk Herbstreit commentating once again. The lighting has changed, which is what I ultimately believe is the one thing that gives a boost to the presentation and realism of the game, along with sound. With sound this year, I think EA decided to take a vacation on, because the only thing, sound wise, that changed was the referee when he calls out penalties. The player models really pop out at you and aren’t just shiny. Although, they haven’t really gotten the skin texture down just yet, they’ve made extremely great improvements over last year’s version of the game. It’ll have great replay value, as most sports games do, this one is no exception. Plus, they’ve got the returning Campus Legend mode and Mini Games, along with new Mini Games that really intrigued me as well, such as H.O.R.S.E. This year’s NCAA Football 09 is a definite upgrade over last year’s NCAA Football 08 and it’s strongly recommended that you trade in your ‘08 version for this year’s ‘09 version.

Too many pick-sixes.
No ability to change all of controls.
Onscreen HUD lacking game time realism.

Revamped defensive system.
Passing game is easier.
New Online Dynasty mode.
(After some getting use to) the new running engine.

Presentation: 8.5
Graphics: 9.0
Sound: 8.0
Gameplay: 8.5
Lasting Appeal: 8.5

Overall Score: 8.5